
It's activated by a pressure plate when impacting a target. Larry Liberty: I really like the Ballistic Fist - it's essentially a tiny shotgun grafted onto a gauntlet. PC Gamer: What are your favourite new items and weapons that we'll discover in New Vegas? Those that hate you can send assassins to track you down if they have the power, or offer tribute in exchange for mercy if they lack the resources to resist. Those that love you will help you in various ways, giving you discounts, gifts, and support. At times, this complexity can make crafting robust quests a challenge, but overall your allies and enemies will directly impact the end-game and your experience in the core game. You can be a beloved saint in one place and the hated nemesis of another. If you do something good or bad to a member of a tracked group that will immediately be reflected in your reputation with that faction It's possible to weave a complex web of hatred and love and everywhere in between. You start off with a blank slate and a perfectly neutral reputation. The player can always see where they stand with a group that they've done something for or to in the Pip-Boy. Most communities and groups are tracked via this system. Larry Liberty: Factions are managed via the new Reputation System. PC Gamer: Can you explain how the game lets you ally yourself to different factions within the game? How much does this mix up the linearity of the main plotline? PC Gamer:It's an obvious comparison, but how does the city of New Vegas compare to New Reno in Fallout 2? Thanks to the Reputation System, there are countless ways to impact the game world. Some equally important changes that won't be immediately apparent are the overhauled companions (each one has a story arc and quest line, and is each is controlled more easily with the Companion Wheel), new animations (most notably for unarmed combat and running with a two-handed weapon), and there are four primary tracks through the game. The next thing people are likely to notice is combat, and how far-reaching the changes to real-time combat are like the way strength interacts with weapon skills in a logically consistent manner, how responsive the controller input is. This small change has a deep impact on the tone of the game. Larry Liberty: The most obvious difference people will see when they first step outside into the Mojave Wasteland will be the sky.

PC Gamer: When Fallout 3 fans finally get to play New Vegas, what are the very first things that they'll notice have changed? And what has changed, but is a bit more subtle?
